Hernández, J. F., Cano Gómez, Ángel P. y Parra Meroño, C. (2017) «Diffusion of innovation: How the use of video games can increase the adoption of new technologies», Sphera Publica, 1(17), pp. 25–46. Disponible en: https://sphera.ucam.edu/index.php/sphera-01/article/view/307 (Accedido: 20 abril 2024).