Hyperreality and virtual worlds: when the virtual is real

Autores/as

  • Paulo Barroso Escola Superior de Educação de Viseu

Palabras clave:

hyperreality, image, real, virtual worlds, technology

Resumen

This article questions what is hyperreality and underlines the role of the signs/images fostering the perception of a virtual world. It argues the potentiality of signs as artifacts. Starting from Agamben’s perspective regarding contemporary, the hyperreality is understood as a modern, visual and mass manifestation of the need for simulacra in a non-referential virtual world. How hyperreality, spectacle, simulation, and appearance emerge out of reality? What is authentic or real are issues raised using images and technological devices. The images are popular and amplify the effects of distraction and social alienation. The image is immediately absorbed, spectacular, attractive, a peculiar ready-to-think that eliminates or dilutes the concepts and produces a fast culture. Through a reflexive strategy, the purpose of this article is to problematize the experience of hyperreality, which is reshaping and restructuring patterns of social life and social interdependence, and the ways we see, think, feel, act or just mean and interpret the reality.

Biografía del autor/a

Paulo Barroso, Escola Superior de Educação de Viseu

Assistant professor at the Polytechnic Institute of Viseu, Portugal (College of Education, Department of Communication and Art).

Citas

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Publicado

2019-12-19

Cómo citar

Barroso, P. (2019). Hyperreality and virtual worlds: when the virtual is real. Sphera Publica, 2(19), 36–58. Recuperado a partir de https://sphera.ucam.edu/index.php/sphera-01/article/view/374

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